The Ranger is a playable character in Shards of Titan.
Description[edit | edit source]
Rangers are agile, bow-wielding adventurers who rely on their hybrid (mixed) damage, speed, and luck to best their opponents. In battle, these rangers gain and consume Energy by attacking and using their active skills.
Skills[edit | edit source]
When entering a new instance, your Energy is reset to 0. Skills take the spot of your next autoattack, they do not trigger separately.
|Skill||Picture||Type||Cost||Description||Rank 1/5/10/15 Bonus|
|Healthy||Passive||N/A||+10% Max HP for each rank.||Regen 0/1/2/3% of your Max HP per turn.|
|Armorer||Passive||N/A||+10% Armor for each rank.||Reflect 0/3/6/9% of enemy physical damage taken.|
|Resistant||Passive||N/A||+10% Magic Resistance for each rank.||Heal for 0/2/4/6% of magic damage taken.|
|Passive||N/A||+20% Luck for each rank.||0/1/2/3% chance to completely dodge an attack.|
|Leadership||Passive||N/A||Increases Companion damage modifier to 50% + (2% * rank).||Companions have a ?/50/60/70% chance of focusing your target (Base value unknown).1|
|Dexterous||Passive||N/A||+5% Dexterity for each rank.||+0/2.5/5.0/7.5% Attack Damage and Ability Power|
|Enchanted Arrows||Auto-attack||+1||Auto-attacks for mixed damage based on a piecewise function. At max rank, deals 110% AD and AP as damage.||Gain 0/2/3/4 Energy from every attack (this is not including the +1 Energy innate to the skill).|
|Magic Arrow||Skill||+5||Attack for mixed damage based on a piecewise function. At max rank, deals 250 + 112% AD + 140% AP damage. No cooldown.||20% chance to reduce armor by (0/20/40/60%) for 2 turns|
|Scattershot||Skill||-15||Hit all enemies in a row for mixed damage based on a piecewise function. At max rank, deals 450 + 77% AD and AP. No cooldown.||20% chance to reduce target's speed by (0/20/40/60%) for 2 turns|
|Hail of Arrows||Skill||-20||Hit all enemies for 10+5 damage per rank and increasing AD and AP per rank. No cooldown.||Increase 0/10/20/30% of Attack Damage on all enemies|
|Piercing Arrow||Skill||-30||Pierce single enemy for 40+50 damage per rank. Hit enemy for 137%+18% Attack Damage per rank and 127%+16% Ability Power per rank. No cooldown.||0/10/20/30% bonus damage if targeted is affected by Pincushion|
|Rapid Reload||Skill||-15||Hit single enemy for 30, then 50, then +30 damage per rank. Hit enemy for 77%+6% Attack Damage and Ability Power per rank. Increase your speed by 10%+5% per rank for 1 turn. No cooldown.||N/A|
|Pincushion||Skill||-15||Shoot single enemy for 30+20 damage per rank. Hit enemy for 65%+3% per rank Attack Damage and 55%+3% per rank Ability Power. Damage increased by 10%+3% per rank if affected by Pincushion last turn. No cooldown.||N/A|
|Aim||Skill||0||Increase damage of next attack by 110%+5% per rank. 3 turn cooldown.||Instantly gain 0/20/25/30 energy|
1The base value is likely the natural chance your companions have of hitting the enemy. If there are 4 enemies, the natural chance to hit any of the 4 enemies is 1 in 4, or 25%.