The Wizard is a playable character in Shards of Titan.
Description Edit
Wizards are speedy, staff-weilding powerhouses who rely on their intelligence and many skills to best their opponents. In battle, these characters gain and consume Arcane Power from attacking and using their active skills.
Skills Edit
When entering a new instance, your Arcane Power is reset to 0. Skills take the spot of your next autoattack, they do not trigger separately.
Skill | Picture | Type | Cost | Description | Rank 1/5/10/15 Bonus |
---|---|---|---|---|---|
Healthy | Passive | N/A | +10% Max HP for each rank. | Regen 0/1/2/3% of your Max HP per turn. | |
Armorer | Passive | N/A | +10% Armor for each rank. | Reflect 0/3/6/9% of enemy physical damage taken. | |
Resistant | Passive | N/A | +10% Magic Resistance for each rank. | Heal for 0/2/4/6% of magic damage taken. | |
Lucky |
Passive | N/A | +20% Luck for each rank. | 0/1/2/3% chance to completely dodge an attack. | |
Leadership | Passive | N/A | Increases Companion damage modifier to 50% + (2% * rank). | Companions have a ?/50/60/70% chance of focusing your target (Base value unknown).1 | |
Intelligent | Passive | N/A | +5% Intelligence for each rank. | +0/5/10/15% Ability Power | |
Staff Lore | Auto-attack | +1 | Auto-attacks for 90% + (4%*rank) of your Ability Power. At max rank, deals 150% AP damage. Every attack and skill gives you +1 Arcane Power. | Gain 0/2/3/4 Energy from every attack (this is not including the +1 Energy innate to the skill). | |
Fireball | Skill | +5 | Scorch a single enemy for x + (y%*rank) of your Ability Power. No cooldown. | 20% chance to explode and deal damage of (0/10/15/20%) of your Ability Power to all enemies | |
Wall of Fire | Skill | -15 | Hit all enemies in a row for | ||
Firestorm | Skill | -20 | Hit all enemies for 10+5 damage | ||
Flame Laser | Skill | -30 | Pierce single enemy | ||
Freeze | Skill | -25 | Hit single enemy | N/A | |
Shock | Skill | -30 | Shoot single enemy f | N/A | |
Phase Shift | Skill | 0 |
1The base value is likely the natural chance your companions have of hitting the enemy. If there are 4 enemies, the natural chance to hit any of the 4 enemies is 1 in 4, or 25%.